"Hunt by Night" (Working title)
A downloadable asset pack
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Project team notes
What you'll find here is what we have been able to salvage from our source control as the actual UE project that we had been working on corrupted. Fortunately, the blueprints and 3D assets appear to be intact and the issue is with the actual project file instead. Unfortunately, this did mean that we lost a couple of things too close to the deadline to fully remedy (environment layout, relative object mesh sizes).
So, we've added what we've got as of current. And realistically, some of us are done with this project (it genuinely seems cursed) and are ready for the next one.
Sorry that the game isn't fully finished and playable, but this is where we are.
"Make map, shoot enemies, win game. Simple."
"As long as the game doesn't decide to stop working."
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Files available:
PVE Hide and Seek.zip - the zipped version of the project file we transferred most of our work to when the first project corrupted. It isn't the full experience, but it's what we saved.
project coding assets.zip - the zipped version of all the custom blueprints we made. There is one variable that needs to be added to the first person character not zipped here, but it otherwise contains the code we salvaged. (Note, a first person projectile asset is included that should replace the base version from the template!)
Mesh Assets.zip - contains all the 3d model assets ready to be applied to meshes
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Game team
Nancy Patel | UP2308303 | Game Design
Skye Wasko | UP2267728 | Game Design
Quinten Palmer | UP2266096 | Game Technology
Jake Sheppard | UP2270282 | Games Art
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Work credits
Code design, logic programming, UI creation & programming - Skye
Object programming - Quinten
Art design, obstacle & enemy 3D modelling - Nancy
Character & weapon asset creation - Jake
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Status | Prototype |
Category | Assets |
Author | SkyeHighPhoenix |
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